Backstory
Create the story, timeline and universe of Ascension. The backstory gives the justification for everything within the game.
 Back Story Author |
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Concept Art (2D)
As explained by its title, this department produces images and graphics to hand off to moddeling which represent what items should look and feel like to the players. The basic feeling here is not to be above anyone or self-important in the creation process. Instead we are attempting to solidify many team members suggestions and dreams into enough detail so that we can discuss and understand what is going to be made. The RenWerX project concept art is also based on community discussions about each of the aspects of the game or MODd we are trying to create.
If you want beautifully hand or CG rendered full-screen shots of unbelievable landscapes and mechanics... feel free to start paying us and we will quit our day jobs ;)
 Visual Artist |
 RWX "Trump of the Game" |
 Concept Art (2D) Lead || Marketing Artist |
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Engine Coding
We write the engine code for Ascension.
 Engine Programmer || Scripter |
 Lead Programmer |
 Project Lead || Engine Programmer |
 Engine Programmer |
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Human Resources Recruiting
Identify, recruit, and evaluate human resources.
 Lead Recruiter || Human Resources |
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Level Design
We make the worlds under your feet, the atmosphere you breath, and the hills where your teammates burry your corpses.
 Producer || Level Design Lead |
 Level Designer |
 Level Designer |
 Lead Modeller || Level Asset Modeller |
 Level Design || Music || Sound FX |
 RWX "Trump of the Game" |
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Marketing & Public Relations
Marketing is responsible for promoting and distributing RenWerX products.
 Senior Marketing Assistant |
 Marketing & Public Relations Director |
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Modeling
We make the models for Ascension.
 Lead Modeller || Level Asset Modeller |
 TAC Lead || Modeler || Scripter |
 Modeler, Texturer, Rigger, Animator |
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Music
Music creates the background and loading songs for Ascension.
 Musician |
 Level Design || Music || Sound FX |
 RWX "Trump of the Game" |
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Scripting
We write the scripts for Ascension.
 Engine Programmer || Scripter |
 Scripting Lead || Meltdown 3 Lead |
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Skinning
The weapons you fire, the grenades you throw, the armor you wear, the assets you repair and destroy: we essentially get to put shiny wrapping paper on all of these, called "skins". All objects in the game need a texture/shader, and we are the ones who make them. We are always looking for applicants, so if you think you can help us, feel free to contact us!
Past contributors:
- ebit157
- killadee
- Yak of Doom
 Skinner |
 RWX "Trump of the Game" |
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Sound FX
The principles involved with modern video game sound effects (since the introduction of sample playback) are essentially the same as those of motion pictures. Typically a game project requires two jobs to be completed: sounds must be recorded or selected from a library and a sound engine must be programmed so that those sounds can be incorporated into the game's interactive environment.
 Sound FX Lead |
 Level Design || Music || Sound FX |
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